PIE Media - Partnership for Innovation in Education | Sands Montessori
12648
portfolio_page-template-default,single,single-portfolio_page,postid-12648,ajax_fade,page_not_loaded,smooth_scroll,,qode-child-theme-ver-1.0.0,qode-theme-ver-2.2,wpb-js-composer js-comp-ver-4.12,vc_responsive
 

Sands Montessori

The Innovation Process
Art Inspector

Art Inspector

Category
Case Studies, Cincinnati Art Museum
About This Project

PIE = COLLEGE READINESS

Sands Montessori
&
Cincinnati Art Museum

The Cincinnati Art Museum asked Sands Montessori to create a new exhibit space.

PARTNER

The Cincinnati Art Museum

SCHOOL

Sands Montessori

APP

[case_study_portfolio number=”-1″ category=”gray-section”]

Classroom Challenge

The Cincinnati Art Museum asked Sands Montessori students to create a new exhibit space. Students were asked to explore both American and European viewing examples while working with exact CAM room exhibit dimension, art piece dimensions, Museum handling, patron safety and viewing specifications and Museum thematic considerations.

Latest News

Sands Montessori students get real world taste of STEM.

Goal: College Readiness

CASE-BASED LEARNING WITH A LEADING MUSEUM RESULTED IN:

 

  • Decision Analytics
  • Comparative Strategy Development
  • Data & Research Survey Skills
  • STEM Career Path Exposure with CEO Mentor

In Their Own Words

Educators and Partners describe the benefits of Case-Based Learning.

 

[case_study_portfolio number=”-1″ category=”app-slider”]

Technology Support

PIE Business Partners offer an authentic challenge using STEM K-12 concepts. Each participating school receives devices for all student participants.

Using 1:1 technology, students created an app available across all global platforms, providing significant new revenue for school districts.Program offers sustainable funding for all program technology, STEM curriculum development and educator professional development.Program creates a web page and 30-second professional videos featuring case partners, students and educators discussing STEM experiential curriculum, teaching notes and testimonials.

Key Skills Learned

    SCIENCE

  • Observing
  • Inferring
  • Measuring
  • Predicting

    TECHNOLOGY

  • File Management
  • Data Optimization
  • App Development & Coding
  • Data Optimization
  • Electronic Presentations

    ENGINEERING

  • Experimentation
  • Problem Solving
  • Troubleshooting
  • Validation
  • Data Interpretation

    MATH

  • Defining problems
  • Identifying variables
  • Modeling solutions
  • Estimating
  • Determining Accuracy

Through this case-based learning approach it was evident that the students were active learners being exposed to science, technology, engineering, math AND art.

Mary Claire Angle, Assistant Director of School-Based Learning, Cincinnati Art Museum